DEMO REEL
PROJECTS
The Green Book
The Green Book is a cozy shopkeeping game
centered around magical plants and gentle
storytelling. The project emphasizes
expressive 2D visuals, warm color palettes,
and handcrafted details that bring the world
to life.
The art direction aims to create a serene,
inviting atmosphere where every plant feels
unique and every space tells a quiet story,
supporting a gameplay experience built
around comfort and discovery.
Fobia
Fobia is a dark, narrative-driven horror
game focused on atmosphere, exploration, and
psychological tension. Set in a surreal and
unsettling world, the game uses
environmental storytelling and visual
contrast to immerse players in its haunting
experience.
I contributed to the project by creating
concept art, environment visuals, animation,
and promotional artwork, helping define the
game’s mood and visual identity.
Duel Shots
Duel Shots is a fast-paced competitive
action game centered around quick reflexes
and intense one-on-one duels. Designed for
short, high-energy play sessions, the game
combines simple mechanics with bold,
expressive visuals.
I contributed to the project by working on
character design, concept art, environment
design, animation, VFX, and promotional
artwork, helping shape the game’s dynamic
and energetic visual identity.
Time of Battle
Time of Battle is a fast-paced platform
fighting game built around dynamic 1v1 arena
battles. Players use a mix of attacks,
movement, weapons, and special abilities to
outmaneuver opponents and knock them off the
battlefield.
I contributed to the project by working on
character design, concept art, environment
design, animation, VFX, and promotional
artwork, helping shape the game’s dynamic
and energetic visual identity.
Pasteline
Pasteline is a macOS and iOS app which is more convenient to use for saving small notes in text messages format. Where each note is a separate message. For this project, I worked on the trailer, producing hand-drawn 2D animations and illustrations.
Among Water
Among Water is a peaceful idle game set in a
dreamy ocean world inhabited by cat sailors.
The game emphasizes atmosphere, soft pacing,
and visual storytelling through exploration,
customization, and environmental details
such as changing skies and calm seascapes.
Designed as a relaxing and healing
experience, Among Water invites players to
slow down, observe, and enjoy the beauty of
its world.
I contributed to the project by working on
character design, concept art, environment
design, animation, and promotional artwork.
Lost Shadows
Lost Shadows is a fast-paced platform-runner
focused on challenging levels, precise
movement, and progression through upgrades
and secrets.
I worked on character design, concept art,
environments, and animation for the project.
Cyber Dude
Cyber Dude is a stylized idle tap game about
building a tech empire — from a beginner QA
tester with an old computer to a billionaire
programmer conquering space. Through
tapping, upgrading, and investing in skills
and equipment, players grow their income,
unlock new technologies, and travel from a
small office to futuristic locations beyond
Earth.
Blending humor, progression, and a colorful
sci-fi aesthetic, the game offers a playful
take on the fantasy of becoming a computer
genius and expanding an IT company into
space.
I contributed to the project by working on
character design, concept art, environment
design, animation, VFX, and promotional
artwork, helping shape the game’s expressive
visual style.